Introduction to Games Design module's coursework was to create a game based on an island. The requirements were to use Unity editor, approporiate textures, lighting and as an additional task, to add particle systems, collectibles, trigger events and 3D models. "The Island" is a game in which I put a lot of effort, focusing mostly on the environment. Therefore, I added the ability for the player to swim or dive in the water. When the player is underwater, there is a fog effect in order to illuminate that underwater feeling. Moreover, if the player wants to complete the game, he must pick up certain objects and create a raft near the water. Last but not least, there is a swimming shark that follows a certain path near the plane. When he catches the player, the player ‘dies’ and respawns at the start point.
Story - It was supposed to be just another flight home after successfully completing boss’s
orders. However, the unexpected weather conditions in the middle of the ocean thwarted all the plans. The plane was hit by a thunderbolt. Pilots tried to do everything to safely land the machine. Although their full sacrifice, they did not manage to help others on board. People that survived were eaten by the sharks! Only one man managed to reach the island escaping from these bloody creatures. There is still one
shark near the plane - due to the fact that he is hungry, he is angry. The plane was lost on the radars when it reached 3000 m.a.s.l. There is no hope that the rescue will come soon. What will the man do to survive?
Game Objective - The player is the only one survivor. In order to survive he needs to build a raft. A raft can be built from wooden logs and ropes. The player needs to collect five wooden logs and two ropes located around the world. However, he needs to hurry up, he does not know when the volcano near the islands will erupt. Escaping the islands is the only way to survive.
Technologies used:
Unity, C#